Polygon outline:
False
True
Polygon sides:
Tick (Speed):
Jump scale:
Include midpoint:
False
True
Corner selection:
Random
Do not select same corner twice
Do not select opposite corner
Do not select neighbor
Do not select clockwise neighbor
Do not select anti-clockwise neighbor
Do not select neighbor if same corner were selected twice in the past
Do not select neighbor if same corner were selected triple in the past
Jump 1 -> 2 -> ... neighbor
Jump 1 -> 2 -> 3 -> ... neighbor